Sound of Relics - Shiloh Guo

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Concept

On the fringes of human civilization lies a forsaken land, untouched by the grip of order. It resembles more of a place forsaken by humanity, where tales whisper of supernatural phenomena born from the tumultuous waves, capable of ensnaring the unsuspecting. Here, amidst the debris-strewn landscape, consciousness seems to flicker, whether molded by the waves or merely the descent into madness. As you navigate this eerie realm, a growing longing for your hometown inexplicably consumes you, accompanied by an unsettling familiarity that defies reason. What unfolds in the end? The answer remains shrouded in mystery.

The game is presented in an isometric perspective in which the player character is controlled.

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PLATFORM: PC | Engine: Unity | Team Size: SOLO

GENRE: Sandbox RPG | Physics game | Exploration


* The player can click on the item whose cursor changes to "!". At this time, the character's sound wave machine can translate the sound covered by the object.

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* Other interactable objects: Trash | Dog | Book

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