About Me - Shiloh Guo

Diving into the immersive world of GAME, I've come to see it as a fusion of numerous art forms—a rich tapestry woven with stories, visuals, gameplay, and boundless expressive potential.


In order to explore and utilize the unique and superb expressiveness of this medium, I embrace dual roles as both a GAME DESIGNER and GAME ARTIST.

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I draw upon a diverse set of skills to bring games to life, seamlessly blending mechanics and aesthetics to enhance gameplay experiences.

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Game Designer:

* The game mechanism I am happy to design is based on its existing core and theme, creating a gameplay mechanism that is reasonable and unique to the game itself, and fits the pace of the game. I innovate within established frameworks while maintaining cohesion and rhythm.


Projects highlighting the Game Design expertise:
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Ephemeral Star


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Echo In Reports


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New York Battle


Level Designer:

* I serve as the conduit between concept and play, sculpting environments that immerse players in seamless, engaging experiences. I craft environments that complement gameplay mechanics, ensuring players derive both enjoyment and aesthetic appreciation.


Projects highlighting the Level Design expertise:
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996 Tech


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Ephemeral Star


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Lullaby





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With a robust background in illustration, I've honed my ability to perceive the profound visual impact that games can achieve. I immerse myself in every aspect of the artistic process.. Whether as a Concept Artist or as a Technical and Environment Artist, I strive to seamlessly integrate visual elements to enhance storytelling and immersion.

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Concept artist:

* As a person who studies concepts, this has exercised my thinking ability in determining the theme and atmosphere of the game during research, so as to find the appropriate guidance for gameplay and visual effects.


Projects highlighting my CONCEPT ART expertise:
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Ephemeral Star


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ivory tower


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996 Tech


Technical artist and Environment Artist:

* I study technical skills and develop visual expression methods that suit the environment, such as materials, cameras, lighting, post processing, and programming to create art assets.


Projects highlighting TECHNICAL ART expertise:
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Lullaby


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Ephemeral Star


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Ivory Tower